rohit.gonsalves Posted April 6, 2020 Share Posted April 6, 2020 Hi, I have a workflow over unigine. I need to implement the color correction for my nodes which may take textures from Video, Media or graphics from HDD. and I see that there exists wonderful color correction parameters in Unigine Settings. For basic implementation I am using this http://www.graficaobscura.com/matrix/ But I like to add White balance and I prefer all this implementation to behave exactly like Unigine color correction. I didn't find any post material or screen space shader for this. Any clue? Rohit Link to comment
morbid Posted April 8, 2020 Share Posted April 8, 2020 Hello Rohit, White balance is not exposed as a customizable feature. If you need your own implementation, you'll have to write something over the top of the engine. Thanks. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
rohit.gonsalves Posted April 8, 2020 Author Share Posted April 8, 2020 Dear Morbid, I thought so. Even changing White Balance as color is little problematic and not intuitive for layman users. So I have decided to extend the color correction with color temperature. I used color temperature LUT for the same and it works good over chroma keyed Video once taken inside Unigine. Attached is the Color temperature LUT I have used for the range 1000K to 40000K. Thanks for reply. Rohit Link to comment
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