honya Posted April 2, 2020 Share Posted April 2, 2020 Hi, I do import animation without meshin editor from fbx in 2.10.2. In resource editor it's look fine, but when i load it to mesh, it played wrong. Mesh is UMA_male_strong_2.mesh, wrong animation is male_unarmed_Crouch_WalkRt135_new.anim, right animation is male_unarmed_Crouch_WalkRt45_new.anim. Thanks Honya import-anim.7z Link to comment
morbid Posted April 3, 2020 Share Posted April 3, 2020 Hi, I've reproduced this. Seems to be broken in 2.11b. We'll see what we can do before the stable release. Thanks. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
morbid Posted April 3, 2020 Share Posted April 3, 2020 In 2.10 you need to uncheck Joints reorientation flag in the FBX asset parameters. In 2.11 this content will work correct after FBX scale migration. Scale should be equal to 100, joints reorientation should be disabled as in earlier versions. Please, check change log notice on FBX import: How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
honya Posted April 3, 2020 Author Share Posted April 3, 2020 Thanks for investigate and answer. Now it is OK. Honya Link to comment
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