[SOLVED] Import animation without mesh from fbx


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I do import animation without meshin editor from fbx in 2.10.2.

In resource editor it's look fine, but when i load it to mesh, it played wrong.

Mesh is UMA_male_strong_2.mesh, wrong animation is male_unarmed_Crouch_WalkRt135_new.anim, right animation is male_unarmed_Crouch_WalkRt45_new.anim.





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In 2.10 you need to uncheck Joints reorientation flag in the FBX asset parameters.

In 2.11 this content will work correct after FBX scale migration. Scale should be equal to 100, joints reorientation should be disabled as in earlier versions.

Please, check change log notice on FBX import: 


How to submit a good bug report
FTP server for test scenes and user uploads:

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  • morbid changed the title to [SOLVED] Import animation without mesh from fbx