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Clutter mask edit crashes editor


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I am not able to make clutter mask working. First I tried R texture (dragged as .png into asset browser) and it does not work (clutter is not masked). In log is: 

22:57:32 D:/esq/data/test/splatmap.png (935.9KB): import started...
22:57:32 D:/esq/data/test/splatmap.png : import finished 56.800000 ms
23:00:09 WorldClutterWorld::get_image(): bad image format "ATI1" in "guid://ee121490899b5eaf60237c4264308eb99bd4e8c4" file

In documentation is written, that also RGB texture can be used and other channel ignored, so I exported it as RGB. It still throws same error:

ObjectGrassWorld::get_image(): bad image format "DXT1" in "guid://2c6e676293cd3f59b4c9a0e4770af6f3c41d4fb6" file

I ve tried to manually edit this mask via paint tool and it crashed editor with this error (R):

23:02:15 Direct3D11 error: invalid arg
23:02:15 D3D11Texture::create2D(): can't create ATI1 1024x1024 2D texture
23:02:15 Direct3D11 error: invalid arg
23:02:15 D3D11Texture::create2D(): can't create ATI1 1024x1024 2D texture
23:02:21 D3D11Texture::getImage(): texture is NULL

RGB:

23:12:52 Direct3D11 error: invalid arg
23:12:52 D3D11Texture::create2D(): can't create DXT1 1024x1024 2D texture
23:12:52 Direct3D11 error: invalid arg
23:12:52 D3D11Texture::create2D(): can't create DXT1 1024x1024 2D texture
23:13:10 D3D11Texture::getImage(): texture is NULL

 

Unigine 2.10.

 

 

splatmap.png

Edited by demostenes
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6 hours ago, silent said:

Hi Jirka,

Try to enable Unchanged checkbox in asset settings and reimport your original mask. Will this help?

Thanks, it started working and stopped crashing, but manual painting does nothing. I ve double checked on filesystem and mask is not modified even after exiting Unigine.

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