dongju.jeong Posted March 18, 2020 Posted March 18, 2020 In my project, jet_engine.node''s wave effect is not work. In vfx sample project, It is work. Which option is wrong?
morbid Posted March 19, 2020 Posted March 19, 2020 Have you compared particle settings and materials? This effect is controlled with refraction state in the particles_base material. Thank you, How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
dongju.jeong Posted March 19, 2020 Author Posted March 19, 2020 (edited) there are same particle. I just added vfx to my project. and used vfx_jet_engine.node located in the nodes folder. When this option was turned on, it worked, but the square particles were still visible. Edited March 19, 2020 by dongju.jeong
silent Posted March 19, 2020 Posted March 19, 2020 Maybe you have set textures quality to Low or somehow reduced textures Max Resolution? Check the Windows -> Settings -> Textures tab and compare between different worlds. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
dongju.jeong Posted March 20, 2020 Author Posted March 20, 2020 Textures tab's options are same. when jet particle's material's alpha value set 0, squares were disappeared.( refraction effect stiil alive) However, in other sample projects, even though the alpha value is 255, the squares does not appear.
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