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How do you normally manipulate particle start / stop in code?( Simply enable / disable node?)

 

The way to start the one shot particle when I want it

void shot ()
{
node-> setEnabled (0);
node-> setEnabled (1);
}

Can I make it like this?

 

 

and even if I disable the particle node, can particles already created be kept alive for LifeTime ??

Edited by dongju.jeong
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