dongju.jeong Posted March 13, 2020 Share Posted March 13, 2020 (edited) How do you normally manipulate particle start / stop in code?( Simply enable / disable node?) The way to start the one shot particle when I want it void shot () { node-> setEnabled (0); node-> setEnabled (1); } Can I make it like this? and even if I disable the particle node, can particles already created be kept alive for LifeTime ?? Edited March 17, 2020 by dongju.jeong Link to comment
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