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Rotate texture uv coords

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Hello,
I would like to know if there is a way to rotate the texture coordinates in C++ ?

I have found the "uv_transform" parameter for texture repeat.

Maybe by vertexs or materials but haven't found anything about this.
Thanks.

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Hi Cedric,

Right now only offset is scale is supported. We have plans to improve UV editor in the future SDK updates and add possibility to rotate UVs.

Thanks!

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Hi Silent,
If I understand, actually there is no way to get or set uv coord of vertexs by code ?
Have you got any idea of the release date for this improvement ?
The project that Edicad want to develop need this functionnality and the first release date was planed for june.

Thanks.

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To overwrite the UV's of the already imported mesh you can use setTexCoord0 / setTexCoord1 methods.

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Hello 

Is there a way to animate a texture? thanks.

like ue4 sample texture animation

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thanks ,

I got it, it's pretty easy to implement this.

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