binstream Posted February 19, 2020 Share Posted February 19, 2020 Work in progress, to be released in 2.12 (more likely). The quality is not final, still working on improvements. 9 types of clouds: Altocumulus Altostratus Cirrocumulus Cirrostratus Cirrus Cumulus Nimbostratus Stratocumulus Stratus The last one (cumulonimbus) is to come soon as well. Stratus Stratocumulus Nimbostratus Cumulus Cirrus Cirrostratus Cirrocumulus Altostratus Altocumulus 5 Link to comment
werner.poetzelberger Posted February 19, 2020 Share Posted February 19, 2020 very good! Makes the scenes even look more realistic. What kind of objects are the streetlights? best.w. Link to comment
sareth Posted February 19, 2020 Share Posted February 19, 2020 49 minutes ago, werner.poetzelberger said: very good! Makes the scenes even look more realistic. What kind of objects are the streetlights? best.w. street lights are made with emission billboards Link to comment
Amerio.Stephane Posted February 19, 2020 Share Posted February 19, 2020 This looks amazing! Great work! Could you also work on the ground fog? Link to comment
werner.poetzelberger Posted February 19, 2020 Share Posted February 19, 2020 (edited) 32 minutes ago, sareth said: street lights are made with emission billboards --- they keep the size at the distance, is that correct? Ahh. Thats in the Material, parameter .... keep angular size? Edited February 19, 2020 by werner.poetzelberger Link to comment
sareth Posted February 19, 2020 Share Posted February 19, 2020 9 minutes ago, werner.poetzelberger said: --- they keep the size at the distance, is that correct? Ahh. Thats in the Material, parameter .... keep angular size? They have the "geometry inflation" state in material. After you turn it on you will be able to control the inflation scale 13 minutes ago, Amerio.Stephane said: This looks amazing! Great work! Could you also work on the ground fog? we're working on it! Link to comment
werner.poetzelberger Posted February 19, 2020 Share Posted February 19, 2020 1 hour ago, sareth said: They have the "geometry inflation" state in material. After you turn it on you will be able to control the inflation scale we're working on it! There is a 'Billboard Scale' and a 'Inflation Scale' parameters. The Inflationscale doesnt seen to do (a lot) or is it that subtle, that I cant see (it says for airfileds, probably applies to a great distance?) Link to comment
sareth Posted February 19, 2020 Share Posted February 19, 2020 24 minutes ago, werner.poetzelberger said: There is a 'Billboard Scale' and a 'Inflation Scale' parameters. The Inflationscale doesnt seen to do (a lot) or is it that subtle, that I cant see (it says for airfileds, probably applies to a great distance?) Billboard scale has nothing to do with billboard inflation scale. Notice that the emission in material parameters of the billboards has a visibility distance slider. maybe you can't see any difference because of that. I've just checked it and it works fine Link to comment
werner.poetzelberger Posted February 19, 2020 Share Posted February 19, 2020 (edited) Right. I notice, that something is happening. So its working. I was just curious when to use which Scaling method. The inflation seems to be a very gentle effect for huge distances (and is a dynamic effect?), as the bb scale, scales it more redically (but is static?) okok. So its more a minimum value rather a dynamic scaling. Edited February 19, 2020 by werner.poetzelberger Link to comment
binstream Posted February 19, 2020 Author Share Posted February 19, 2020 4 hours ago, Amerio.Stephane said: This looks amazing! Great work! Could you also work on the ground fog? We had nice results there as well. The plan is to present the demo at the World ATM tradeshow (March) showing the improved weather system and later on polish it up to be included as a production solution into the SDK/IG. Link to comment
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