Jump to content

Problems with GUIDs and mounted points


photo

Recommended Posts

Hi.

Looks like the engine is processing two times the files inside mounted point folders.

10:38:09 FileSystemAssets::load_runtime(): guid "fd70b1234e26e426fb05ad4d2b4a6e48dc2f3d07" is already in use
10:38:09 FileSystemAssets::load_runtime(): guid "32d4d6ba96f5f6d101acc1fc191b352b8b32c88e" is already in use

We didn't reproduce this behabior with Unigine 2.9.

Just follow these steps:

  • Create new Unigine 2.10 project.
  • In Unigine Editor create a mount point.
  • Inside mounted point subfolder import whatever file you like (in my sample 2 png files).
  • Restart editor.
  • Check log.

It's quite annoying when the project have several files, and creates a lot of noise in log file that difficults problem detections.

Regards,
Iván.

Link to comment

Hello Iván,

I couldn't reproduce it with provided steps. Haven't you moved assets via file manager before this error appeared?

How I tested this:

  1. Opened editor with 2.10.0.2 project
  2. Created an RW mount point
  3. Imported 2 textures into the mount point subfolder
  4. Assigned these textures to a mesh
  5. Saved world and reloaded the Editor

Result: no errors.

I also checked if the Editor doesn't move runtimes when you move files from data to mount folder

  1. Imported 2 textures into data folder
  2. Assigned them to a mesh
  3. Moved them into a mount point
  4. Reloaded the editor

Result: no errors.

You can try fixing this with two steps:

  1. Delete .runtimes folder
  2. Delete guids.db file
  3. Run the Editor

If these errors appear again — please send data including data/.runtimes and data/guids.db

Thanks.

 

How to submit a good bug report
---
FTP server for test scenes and user uploads:

Link to comment

Hi Morbid,

Thanks for the quick answer.

Reproduced same steps as you with different result (errors :( ).

166Ia62z7q2rGs7pszeY7bY0KFh8bp4zjUL3lg2N8TIQR0DFARc02xplxkXx6ht689_DA1CVeIixJR_WLED29xVZ8L1X3_VuZPB5lDW1NuJZXLK0d_AATZpB3JuMvtdOK2pdCRccwxo

lwE8saV5wgVBw1sCxDpoFMBqCdnIGQFDtk6XZtAAtv_rRM9cxhOSH4V0s0Fing4fQ0zH4AWU4hKHNxjBn7zE7lzObPipg-OZRsQRpX97ISrS1yuf8RQqGy_PrqNQguubU86Omgoc4hc

q2Arpkai55pgh2L2el2pasQevQKI-bNvYIavrqVtjYFozhImv_fYuIjQL7w8SVl4fV997wQRLTbqkWwuqFB-DKTvPMEYfsBLbtOV2Cg5isupd_w6Vy7y5lwpP9QpSBeH6ILc15yRQHU

I've tried removing .runtimes and guids.db, it's true messages are removed first time you restart editor, but once .runtimes is regenerated, at next restart, the messages appears again.

Here is the generated project. I didn't include binary files.

Test_Mount_Points.7z Temp.7z

Link to comment
  • 2 weeks later...
  • 2 weeks later...
  • 8 months later...
×
×
  • Create New...