ivan.cuevas Posted February 17, 2020 Share Posted February 17, 2020 Hi. Looks like the engine is processing two times the files inside mounted point folders. 10:38:09 FileSystemAssets::load_runtime(): guid "fd70b1234e26e426fb05ad4d2b4a6e48dc2f3d07" is already in use 10:38:09 FileSystemAssets::load_runtime(): guid "32d4d6ba96f5f6d101acc1fc191b352b8b32c88e" is already in use We didn't reproduce this behabior with Unigine 2.9. Just follow these steps: Create new Unigine 2.10 project. In Unigine Editor create a mount point. Inside mounted point subfolder import whatever file you like (in my sample 2 png files). Restart editor. Check log. It's quite annoying when the project have several files, and creates a lot of noise in log file that difficults problem detections. Regards, Iván. Link to comment
morbid Posted February 17, 2020 Share Posted February 17, 2020 Hello Iván, I couldn't reproduce it with provided steps. Haven't you moved assets via file manager before this error appeared? How I tested this: Opened editor with 2.10.0.2 project Created an RW mount point Imported 2 textures into the mount point subfolder Assigned these textures to a mesh Saved world and reloaded the Editor Result: no errors. I also checked if the Editor doesn't move runtimes when you move files from data to mount folder Imported 2 textures into data folder Assigned them to a mesh Moved them into a mount point Reloaded the editor Result: no errors. You can try fixing this with two steps: Delete .runtimes folder Delete guids.db file Run the Editor If these errors appear again — please send data including data/.runtimes and data/guids.db Thanks. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
ivan.cuevas Posted February 17, 2020 Author Share Posted February 17, 2020 Hi Morbid, Thanks for the quick answer. Reproduced same steps as you with different result (errors :( ). I've tried removing .runtimes and guids.db, it's true messages are removed first time you restart editor, but once .runtimes is regenerated, at next restart, the messages appears again. Here is the generated project. I didn't include binary files. Test_Mount_Points.7z Temp.7z Link to comment
morbid Posted February 18, 2020 Share Posted February 18, 2020 We reproduced these errors, thank you for reporting. They are caused by texture cache. We need time to investigate possible solutions, I'm not sure fox will be included in 2.11 (March), schedule is really tight. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
silent Posted February 28, 2020 Share Posted February 28, 2020 Fixed in the internal builds. Fix will be included in 2.11 SDK update. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
ivan.cuevas Posted March 1, 2020 Author Share Posted March 1, 2020 Excellent news! Thanks for fixing this problem. Link to comment
Lales.Charles Posted March 10, 2020 Share Posted March 10, 2020 Hi, Same error, thanks for fix in 2.11 Kind regards, Charles Link to comment
Antoine Posted November 16, 2020 Share Posted November 16, 2020 Hi, I'm working on the 2.10 version of the sdk and having the same problem. Is there a way to fix those errors without updating to 2.11 ? Link to comment
silent Posted November 16, 2020 Share Posted November 16, 2020 Antoine, The issues itself is related to the filesystem behavior that could not be changed without an update to the 2.11 version. I'm afraid it's the only option that available right now. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
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