[SOLVED] New controllers wrong orientation

Recommended Posts

In the VR demo project testing the substitution of the controllers model with the correct Cosmos one, different from the standard Vive Pro.

Now apart a pivot problem for one of the controllers, both of them appear backward in VR, even if they are correctly oriented in the Editor.



Not sure if I missed any settings.

Attached the fbx and textures





Edited by davide445

Share this post

Link to post


This is the default orientation of this FBX model:


You need to rotate it properly (Z = up, Y = front) in 3d editor or change axes on import.


Share this post

Link to post


This is the orientation in my editor, no changes after just importing the fbx. Will try changing the orientation as soon my controllers power on again.

Share this post

Link to post

Pay attention to the rotation of parent dummy node and the mesh itself. Original controller model has 0 rotation, both node and the mesh. I suggest doing the same to your FBX.

Share this post

Link to post

I think my problem is always reading 0,0,0 rotation in the editor and thinking mean there is no rotation. 

Manually rerotating the controllers other 180° and applying the rotation get the desired result. 

Share this post

Link to post