danni.coy Posted June 27, 2011 Share Posted June 27, 2011 How would I go about setting up a keyline so that the object that the keyline effects is specified in the keydef file? Link to comment
manguste Posted July 4, 2011 Share Posted July 4, 2011 Alas, the keyline system was designed to deal with environment changes (day-night shift) for all the scene. If you might find it helpful, in OilRush our developers created a custom timeline with its own counter (iFPS-based) that runs a custom expression for nodes which have a corresponding flag raised in Properties. Link to comment
danni.coy Posted September 7, 2011 Author Share Posted September 7, 2011 Here is a patch to add this functionality if anybody else is interested It adds a field to the keyline object called "node" that stores the id number of a node. This is then passed to to the apply and retrieve functions via call ("function",val,node) if the node exists patch is in git format keyline_node.patch.zip Link to comment
manuel.gysin Posted September 7, 2011 Share Posted September 7, 2011 We built around this system a management class. We had to solve the problem with dynamic weather, seasons and day/night. The keyline is only used for setting some general stuff but its too changes internal values. We have a chmod like system which manipulates the nodes then. To each node we added new attributes, so the logic knows what to do. With this way you can nearly manipluate everything in a smooth and synced way. Just as impression. Link to comment
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