[SOLVED] Skinned mesh losing Smoothing groups


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I'm using unigine 2.3.

I have an object made with 3dsmax which is skinned with the skinned modifier.

I'm trying to import the .mesh of the skinned object into the engine. 
My issu is that I'm loosing the Smooting groups/ Vertex normal information. 

It works normally if I import de object without the skinning.

I would really appreciate any help on this one :)  


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Could you please give us some step-by-step reproduction of this behavior? If possible could you please also attach your model (or PM me if it's under NDA) in original 3ds max format?


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  • silent changed the title to [SOLVED] Skinned mesh losing Smoothing groups