werner.poetzelberger Posted December 12, 2019 Posted December 12, 2019 Hey. I cannot figure out, how I can make the attenuetion together with the power to work. It seems, that only att has an influence, the power dosnt. So I cannot really adjust the seams.
morbid Posted December 12, 2019 Posted December 12, 2019 Hi Werner, Could you share the task you're working on? What result do you want to achieve? Thanks. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
werner.poetzelberger Posted December 12, 2019 Author Posted December 12, 2019 (edited) Sure, Morbid. Atm I try to create a rivermouth with different areas of water. I will give you an image to understand. (very dirty sketch), but I guess you get it. ;) I want to create different qualities of water, strong current of the main stream, more quiet areas, revers currents etc. So be able to design some sophisticated, realistic looking water. Its not so much about the rendering as the water looke quite good, more about the motion and the different qualities. So mixing, blending, variety ... Investigating possibilities..... Edited December 12, 2019 by werner.poetzelberger
werner.poetzelberger Posted December 12, 2019 Author Posted December 12, 2019 I understand the power/att parameter now. works with a texture.
werner.poetzelberger Posted December 13, 2019 Author Posted December 13, 2019 I am working on with the current possibilities. The fields do their job, and with the Water decals , there is some possibility to design some still water areas. It would be cool, it there would be some kind of layered or masked water, to define different waves for different masks, areas or so. But for sophisticated flows, the only way is to use some fluid dynamics. We have been working with these for a diffrent project, and it really is fantasic, to see a realistic flowing behavior rather an approximated.
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