silent Posted October 20, 2021 Share Posted October 20, 2021 sebastian.vesenmayer Not really (well, there is a way that would involve writing an additional custom shader and do additonal texture copying, but it's really cumbersome and performance unfriendly). WidgetSpriteViewport is quick and easy way to do some in-game mirros and stuff like that with minimum headache. If you want to get full and fast access to each viewport's textures it's better to bind a render target and use Viewport class to do a render into the texture (as all the VR plugins are made internally). Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
sebastian.vesenmayer Posted October 20, 2021 Share Posted October 20, 2021 Thanks, I will have a look at that :) Link to comment
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