HarpSeal1 Posted September 14, 2019 Share Posted September 14, 2019 I'm trying to get an Xbox 360 controller to work in my project but I'm having trouble detecting buttons presses. Only 1 out of 20 or 30 presses is detected. The triggers and thumb sticks work just fine. I am calling this update function from AppWorldLogic's update function. public class XboxControls { ControlsXPad360 xpad; public XboxControls(){ xpad = new ControlsXPad360(0); } public void Update() { xpad.UpdateEvents(); if(xpad.ClearButton(ControlsXPad360.BUTTON_A) == 1) { Log.Message("A pressed"); } } } I'm using the .net core api and unigine 2.9. Any ideas? Thanks! Link to comment
morbid Posted September 16, 2019 Share Posted September 16, 2019 Hello @HarpSeal1, We'll investigate this in a couple of days. Thanks. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
HarpSeal1 Posted September 16, 2019 Author Share Posted September 16, 2019 Excellent, thanks Morbid! Link to comment
morbid Posted September 18, 2019 Share Posted September 18, 2019 In 2.9 we've changed input system and since this version you need these two classes: https://developer.unigine.com/en/docs/2.9/api/library/controls/class.input?rlang=cs https://developer.unigine.com/en/docs/2.9/api/library/controls/class.inputgamepad?rlang=cs This code will work: public class XboxControls { private InputGamePad xpad = null; public XboxControls() { if (Engine.input.CountGamePads != 0) xpad = Engine.input.GetGamePad(0); } public void Update() { if (xpad == null || !xpad.IsAvailable) return; if (xpad.IsButtonDown(InputGamePad.BUTTON.A)) Log.Message("Button down: A\n"); if (xpad.IsButtonPressed(InputGamePad.BUTTON.A)) Log.Message("Button pressed: A\n"); if (xpad.IsButtonUp(InputGamePad.BUTTON.A)) Log.Message("Button up: A\n"); } } Thanks. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
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