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WorldCluster loosing scale information


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When the create button is clicked in a world cluster node is clicked the resulting world cluster does not store the scale of the original node in the generated cluster.

In our case we are generating a forest where there is quite a bit of size variation in the trees. Is there any good reason why this might be the case or is it a bug?

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When the create button is clicked in a world cluster node is clicked the resulting world cluster does not store the scale of the original node in the generated cluster.

In our case we are generating a forest where there is quite a bit of size variation in the trees. Is there any good reason why this might be the case or is it a bug?

 

Yes it's a bug, I will fix it.

 

Try new WorldClutter for forest generation. It's much efficient way to create infinity forest.

We are working on large terrain sample. We use WorldClutter for near trees generation and ObjectGrass for distant trees.

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