robert.walters Posted August 30, 2019 Share Posted August 30, 2019 What changes were made between 2.7.2.1 and 2.9 for default collisions? I have two versions of the same project one is 2.7.2.1 and the other is 2.9. When I run my host and attempt to land on my ship object it works find for 2.7.2.1 when I attempt the same thing with no changes to the host for 2.9 the collisions act strangely. Instead of smoothly setting down on the deck of the ship I instead pivot. My host is designed so that all of the collision detection for the helicopter and the ship are done on the host. Terrain collisions work fine for both 2.7.2.1 and 2.9. Link to comment
silent Posted August 31, 2019 Share Posted August 31, 2019 Hi Robert, Could you please record a video or provide a small test scene with that behavior? How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
Walters.Robert Posted September 5, 2019 Share Posted September 5, 2019 At some point following the update I had made slight modifications to the terrain mesh. Since I didn't need the sea floor I had deleted that part of the terrain height map. The IG was returning that there was no terrain below me and that resulted in the strange behavior from my HOST. I've added the sea floor back in and now it behaves as it should. Sorry for the trouble. Link to comment
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