sun.jinglin Posted August 6, 2019 Share Posted August 6, 2019 Hello, I want to display a dynamic change process of data on the terrain by using decals. I want to play an animation. Can this decal be realized The decal is the first choice, but can the decal be set up? If not, is there any recommended method? Thank you for your help Link to comment
morbid Posted August 6, 2019 Share Posted August 6, 2019 Hello, As I understand you want to create something like a heat map over a terrain? Please, see the attached image for reference. Decals weren't designed to display some dynamic changes and they will produce artifacts with big scenes. But there's two possible approaches: Using MeshDynamic instead of Decal. You can simulate growth and/or shape changing with plain mesh via code. Check our sample in UnigineScript\Objects\dynamic_00 Changing texture in the decal or mesh material. A suitable sample is available in the C++ API\Render\Textures Please, give me more info on the task if I misunderstood you. Thanks. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
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