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Nodes redistribution


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We are thinking about the way to “redistribute” nodes to our customers. The use case: customer has a binary executable to load several nodes (ship models) at runtime and the list of available nodes must be expandable by providing new models. So the goal is:

1. Create new node (ship model) with materials, textures and so on.

2. Pack this node with required assets somehow.

3. Redistribute this package to customer.

4. Load new node at customer side by using existing binaries.

Is there a way to create ung-file from node for future use in other project ?

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Corvax,

There is no built-in methods available, you will have to parse all the dependencies on your side. We are working on Asset package system that will allow to re-distribute nodes created inside Editor. Currently there is no exact ETA, but since it the long-waited feature we will raise priority.

More information on how to parse all the data you may find in this post:

Thanks!

How to submit a good bug report
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FTP server for test scenes and user uploads:

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