fox Posted July 9, 2019 Posted July 9, 2019 UNIGINE's real-time physics supports double precision coordinates for credible simulation of really huge worlds with complex interactions between objects. This tutorial covers the basics of creating dynamic physical objects and empowering virtual worlds with life-like physical effects. In this tutorial: 00:04 — Built-in physics module capabilities 00:45 — Basics and quick start 01:50 — Enabling collisions, collision types 03:08 — Physics settings and limitations 03:29 — Physical bodies 04:12 — Rigid body parameters 05:51 — Approximating geometry with physical shapes 07:15 — Shape parameters 07:50 — Filtering collisions using Collision and Exclusion bit masks 08:18 — Fixed physics FPS; Discrete and Continuous collision detection 09:22 — Filtering intersections with physical shapes using the Intersection bit mask 09:43 — Using Shape-Surface collisions to enable static, kinematic and deformable colliders 10:56 — Collisions with Global Terrain object 11:08 — Enabling collisions to restrict camera movement 11:18 — Dummy body 11:45 — Enabling inverse kinematics to bring characters to life (or death) via Ragdoll body 13:34 — Procedural destruction of Fracture bodies 14:08 — Simulating wires and ropes using Rope body 14:50 — Cloth simulation via Cloth body 15:56 — Using Water body for physical simulation of liquids with different density and viscous behavior 18:44 — Path body representing a trajectory for physical bodies 19:05 — Using joints to create complex objects consisting of several interconnected parts 19:22 — Attaching two bodies to each other using a Fixed joint 20:27 — Restricting rotation of bodies along one axis with respect to each other using a Hinge joint 20:54 — Rotating bodies around a point using a Ball joint 21:03 — Restricting movement of bodies along an axis using Cylindrical and Prismatic joints to imitate a piston-like behavior 21:22 — Simulating vehicles and interaction of a wheel with the ground using Wheel and Suspension joints 21:56 — Attaching a Rope or a Cloth to other bodies using a Particles joint 22:36 — Attaching a Rigid body to a Path body using a Path joint 23:04 — Enabling auxiliary force fields via Physical effects 23:08 — Physical wind 23:33 — Physical force 23:53 — Physical noise 24:20 — Physical water 24:42 — Physical trigger 24:56 — Configuring global physics settings 26:08 — Estimating performance consumption via the Physics Profiler The complete list of tutorials is available here: https://developer.unigine.com/forum/topic/4588-video-tutorials-on-editor-2/ 1
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