gary Posted July 8, 2019 Posted July 8, 2019 I have a horse and jockey character that is made up of 19 separate pieces of geometry (see attached) At the moment if I want to play the character's animation i have to select all the pieces in the node to play. Is there a way to combine the multiple elements in unigine so I only have to select one node or element and play without having to go back into Max and attaching everything?
morbid Posted July 8, 2019 Posted July 8, 2019 Hi Gary, We can merge static meshes in the Editor, but it wouldn't work for skinned geometry. If you want a single skinned model it's better to reorganize it in the 3DS MAX or any other 3d editor. Thanks. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
gary Posted July 8, 2019 Author Posted July 8, 2019 Ok thanks Morbid. I figured that would be the case.
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