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combining multiple node elements


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Posted

I have a horse and jockey character that is made up of 19 separate pieces of geometry (see attached) At the moment if I want to play the character's animation i have to select all the pieces in the node to play. Is there a way to combine the multiple elements in unigine so I only have to select one node or element and play without having to go back into Max and attaching everything?

 

node_elements.jpg

Posted

Hi Gary,

We can merge static meshes in the Editor, but it wouldn't work for skinned geometry. If you want a single skinned model it's better to reorganize it in the 3DS MAX or any other 3d editor.

Thanks.

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Posted

Ok thanks Morbid. I figured that would be the case.

 

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