arzezniczak Posted July 3, 2019 Posted July 3, 2019 Hello, I have some FBX files from my artist, but when I import them in Unigine Editor it seems like animation is completly ignored. We tried to bake animations during FBX export but there is no difference - no animation. How can I see those simple animations in Unigine? I'm attaching FBX and original MAX project files - it's a simple test case with rotating cubes. boxy.fbx boxy.max boxy_bake.fbx
silent Posted July 3, 2019 Posted July 3, 2019 arzezniczak Only bone-based animation is imported correctly right now. So if your animation is not bone-based it will be ignored. Support for this feature is in our roadmap, but right now I can't say the exact ETA on this, sorry. For simple animations (like rotating boxes in attachment) you can just use Tracker tool. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
Recommended Posts