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[SOLVED] combining multiple mesh skinned animations in tracker


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Posted

I'm trying to combine multiple mesh skinned animations on the tracker using the 'track' option... with no success so far.

My process is...

1. import 'animation1.fbx'

2. import 'animation2.fbx'

3. in Tracker>add parameter>node>object>meshskinned>animation>ok

4. select node>'animation1.fbx'>ok

5. save track as 'animation1.track and clear track

6. in Tracker>add parameter>node>object>meshskinned>animation>ok

7.  select node>'animation2.fbx'>ok

8.  save track as 'animation2.track and clear track

9. select animation1 node

10, add tracker 'track'

11. add keyframe. double click keyframe and add animation1.track. add time and weight keys

12. add second keyframe, double click and add animation2.track. add time and weight keys

I know I'm missing something! Can you tell me where I'm going wrong with these steps?

Posted

As I understand, you want to create a sequence of different animations for selected skinned mesh. Am I right?

If so, you have to do the following:

  1. Create separate track files with different animations.
  2. Create a new track file.
  3. Add "track" parameter and assign your animation tracks to the keyframes
  4. Set two keyframes for time. First = 0, the last = 1
  5. Set one keyframe for weight = 1. Make sure that the value was saved (type 1 and hit Enter button)

Here's a snapshot, hope this helps.

tracker.PNG

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Posted

Thanks for getting back Morbid.

Unfortunately I'm still not getting a result with this process.

Could you take a look at the file I've attached and let me know what it is I'm doing wrong?

Much appreciated

animation_test.rar

  • 3 weeks later...
Posted

Sorry for the delay getting back Morbid.

Thanks a million for doing this for me! 

 

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  • morbid changed the title to [SOLVED] combining multiple mesh skinned animations in tracker
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