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[SOLVED] physic bones on driven bones


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Hey,

Is it possible to assign physical calculated bones to a animation drives bonestructure.

As in the image: the skeleton is animation driven, and the magenta ones are physically calculated?

b.w.

 

boness.JPG

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Hi @werner.poetzelberger,

Yes, Ragdoll body supports this feature. Frame-based animation can be toggled on and off either for the whole body or per each bone, corresponding flags belong to the ragdoll body parameters in the Physics section. If it's checked off, bones are physics-based.

Check out the Samples -> UnigineScript -> Physics -> ragdoll_04 sample, it demonstrates a partially animated ragdoll body.

Best regards.

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  • morbid changed the title to [SOLVED] physic bones on driven bones
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