UNIGINE 2 Engine Essentials Video Tutorials: Water


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This tutorial covers the basics of creating realistic water in UNIGINE, be it an ocean or a lake.

In this tutorial:

  • 01:00 — Global water object
  • 01:37 — Material presets for different sea conditions according to the Beaufort scale
  • 01:46 — Adjusting water material parameters
  • 01:58 — Using Material Mask to filter out decals
  • 02:15 — Geometry parameters
  • 02:52 — Configuring water surface rippling and waves animation
  • 03:26 — Procedural foam
  • 03:46 — Subsurface scattering
  • 04:03 — Underwater parameters
  • 05:05 — Configuring the look of water surface
  • 05:46 — Caustics effect
  • 06:11 — Setting up planar reflections
  • 06:48 — Skipping water areas using field spacers
  • 07:34 — Adjusting water height using field height objects
  • 08:51 — Creating an effect of water disturbances and foam trail using particle-based field height and decal objects
  • 09:48 — Creating a realistic shoreline
  • 12:27 — Water rendering settings
  • 12:53 — Creating arbitrary water basins using Water Mesh object

 

 

The complete list of tutorials is available here:  https://developer.unigine.com/forum/topic/4588-video-tutorials-on-editor-2/

 

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