fox Posted June 13, 2019 Posted June 13, 2019 This tutorial covers the basics of creating realistic water in UNIGINE, be it an ocean or a lake. In this tutorial: 01:00 — Global water object 01:37 — Material presets for different sea conditions according to the Beaufort scale 01:46 — Adjusting water material parameters 01:58 — Using Material Mask to filter out decals 02:15 — Geometry parameters 02:52 — Configuring water surface rippling and waves animation 03:26 — Procedural foam 03:46 — Subsurface scattering 04:03 — Underwater parameters 05:05 — Configuring the look of water surface 05:46 — Caustics effect 06:11 — Setting up planar reflections 06:48 — Skipping water areas using field spacers 07:34 — Adjusting water height using field height objects 08:51 — Creating an effect of water disturbances and foam trail using particle-based field height and decal objects 09:48 — Creating a realistic shoreline 12:27 — Water rendering settings 12:53 — Creating arbitrary water basins using Water Mesh object The complete list of tutorials is available here: https://developer.unigine.com/forum/topic/4588-video-tutorials-on-editor-2/
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