Decal not visible until up close


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Hi there. 

We are having some strange bug in our application (SDK 2.5). 10% of the time decals can only be visualized when the camera is up close. This happens for all decals.

I tracked minimum visible distance, maximum visible distance and near clipping plane distance. They are the same regardless the application being fine or bugged.

I enlarged the boundingBox of the Decal node and this solved the issue. I suspect that it has to do with the bounding volumes not entering in the "rendering volume" or the camera frustum. 

Any ideas what might be causing this? What surprises me the most is that it is a very inconsistent bug.

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Could you please send us a minimal test scene (at least *.world file + decal's textures and materials) with reproduction? It would be very helpful.

As far as I remember you are using Linux + OpenGL, right?


How to submit a good bug report
FTP server for test scenes and user uploads:

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