dongju.jeong Posted May 29, 2019 Share Posted May 29, 2019 (edited) Depending on how the vr headset was placed before the program was executed, the initial position and orientation of the camera by the headset after loading is different. After loading done and wear a vr headset, how do I reset Initial direction of headset device to direction I am currently seeing? Edited May 29, 2019 by dongju.jeong Link to comment
morbid Posted June 3, 2019 Share Posted June 3, 2019 Hello Dongju, I assume you're working with VR template. You can use methods "landPlayerTo(position, direction)" and "landPlayerTo(transform)". Please check <VR_template_project>\source\Framework\Components\Players\VRPlayer.cpp. If you encounter some issues with this - please send us a code sample. Thanks. 1 How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
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