osa Posted May 15, 2019 Share Posted May 15, 2019 Hi. I'm trying to cut off some area on the global water. I created Field spacer object, intersect it with water object, in the water material I enabled FieldSpacer Integration, but needed area doesn't cut off. Changing Attenuation doesn't help. I tried to do the same in OilPlatform Demo and it works there. Please help me to solve this problem. Link to comment
sebastianbah Posted May 15, 2019 Share Posted May 15, 2019 Hi, If FieldSpacer Interaction in GlobalWater's material is enabled, you may check the following: - the number of field spacers on the scene should be less than 341 in DirectX/ 42 in OpenGL; - distance between field spacer and current player is less than render_field_distance parameter (check render_field_distance console command); - Visual Field Mask in GlobalWater's material -> Parameters corresponds to Field Mask Parameter in FieldSpacer. For more precised instructions, I'm afraid, we need a simple test scene. Thanks! Link to comment
osa Posted May 23, 2019 Author Share Posted May 23, 2019 Still doesn't work. Please watch video and tell me what can be wrong. Thank you. https://drive.google.com/file/d/1A91AZKxf6T3Q_cqqI1DKNtsKnX9mE2DT/view Link to comment
silent Posted May 24, 2019 Share Posted May 24, 2019 osa Thanks for the video. I can't see the reasons why it shouldn't work. Could you please send us your project's data directory contents for investigation (you can use any file hosting) and send me a link via PM. I believe that will help us to understand more precisely what is going on. Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
osa Posted May 24, 2019 Author Share Posted May 24, 2019 The size of "data" directory is 171 Gb, so I cannot send it anywhere. Any ideas? Link to comment
silent Posted May 24, 2019 Share Posted May 24, 2019 One thing you can try before any other action: Open Windows -> Material Hierarchy Select water_global_base material Right click -> Inherit Material Inherited material should be named something like water_global_base_<n> In this new material enable States -> FieldSpacer Interaction checkbox Assign this modified material to the ObjectWaterGlobal node Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
osa Posted May 24, 2019 Author Share Posted May 24, 2019 This material is already inherited and assigned to water. You can see it on video. Link to comment
osa Posted May 24, 2019 Author Share Posted May 24, 2019 Otherwise I couldn't enable FieldSpacer Interaction checkbox Link to comment
silent Posted May 24, 2019 Share Posted May 24, 2019 In that case I'm afraid we need a test project. You can remove all the big data before uploading: terrains, meshes, textures and left only the Water and FieldSpacer nodes. Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
andrea.padovani Posted November 19, 2020 Share Posted November 19, 2020 Hi, I still have the same issue. I also try to create a new C++ project from the scratch and looks like it doesn't works for some reason. Any update on this? Currently using 2.12.0.2 This sample scene is relative small, so I can send PM with drive link. Real project where I need is still to big also for me to attach anywhere sorry, but it's affecting also every new project that i create. Link to comment
silent Posted November 20, 2020 Share Posted November 20, 2020 Sorry, can't reproduce on a clean project (2.12.0.2 / Sim): field_spacer.mp4 How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
andrea.padovani Posted November 20, 2020 Share Posted November 20, 2020 12 hours ago, silent said: Sorry, can't reproduce on a clean project (2.12.0.2 / Sim): field_spacer.mp4 14.46 MB · 0 downloads This is what happens on my editor, also on community it's making the same, no change when field intersect global water. There are some graphics settings that could affects this behavior? Let me know if you need some logs, spec or other stuff to investigate on it. Here the data folder Regards 2020-11-20 18-43-49.mp4 Link to comment
silent Posted November 21, 2020 Share Posted November 21, 2020 Hi Andrea, You did slightly different thing - scaled FieldSpacer object, which will not work. Please use Edit Size or Edit object's size directly in parameters: 1 How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
andrea.padovani Posted November 24, 2020 Share Posted November 24, 2020 (edited) On 11/21/2020 at 3:30 AM, silent said: Hi Andrea, You did slightly different thing - scaled FieldSpacer object, which will not work. Please use Edit Size or Edit object's size directly in parameters: ups..........yes it was the scale of FieldSpacer objects that make it doesn't works. Using edit size it works! I don't know if it's the same mistake that made the author of the post, but to me now it's working every time and can be considered as [SOLVED] Thanks! Edited November 24, 2020 by andrea.padovani 1 Link to comment
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