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Unigine 2.8 - How to load modified c++ code in Editor


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Hello,

I updated project to new version of Unigine 2.8 and I am wondering how to use modified code in Editor.

In previous version I loaded Editor as plugin so it was no problem. 

But in 2.8 Editor is standalone application which not load application code. How can I load my application code to use it in Editor (to use modified code from AppSystemLogic, AppEditorLogic and AppWorldLogic files) ?

Cheers,
Jan

ps. As I thing the workaround would be to create application as plugin and load it dynamically during start of Editor ...

Edited by Klimczak.Jan
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Hi Jan,

Yep, to get logic work simultaneously with running Editor you can write your logic in separate dynamic library. However, it can lead to the unlimited number of side effects (including crashes or freezes) that will be hard to maintain and fix. Especially it will be hard to handle nodes that deleted and created in runtime.

Thanks!

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