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FBX units


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We are always having some troubles with units.

Normally we work in cm rather than in m.

The translation into m from cm can become painful in certain workflows.

Can the fbx format respect the units?

werner

 

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If the fbx file knows the units working in, then e.g. 156 cm would result in 1,56 m in Unigine.

Atm its 156 m when I import. So I scale down the file on import by 0.01 which gives the same visual output.

But sometimes a scale factor results in weird behaviors. So we would prefer a scaling of 1 for all elements in Unigine.

On the other hand, I know it can be tricky if you have material from different sources.

In our current project we work with files from Maya, and Animations from a different package. It would be great if I dont need to scale convert etc. files.

Does that make sense what I say? 

Best.

Werner

 

 

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