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UNIGINE 2 Engine Essentials Video Tutorials: Bit Masking


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This tutorial describes the basics of bit masking mechanism in UNIGINE and gives some tips on how to use it for optimization. Some of the features demonstrated here are to be introduced in the 2.8 release.

In this tutorial:

  • 00:12 - Principles of bit masking
  • 01:13 - Defining what is to be rendered into a viewport via the Viewport Mask
  • 02:53 - Limiting baked reflections via the Viewport Mask
  • 03:27 - Optimizing dynamic reflections via the Viewport Mask
  • 04:48 - Optimizing shadow casting via the Shadow Mask
  • 05:26 - Restricting decal's projection area by using the Material Mask
  • 05:56 - Excluding objects from intersection detection via the Intersection Mask
  • 06:46 - Cutting out grass using the Intersection Mask
  • 07:15 - Configuring collision detection via Collision and Exclusion Masks
  • 08:41 - Physical Mask used by physical effects.
  • 09:00 - Sound-related masks
  • 10:01 - Navigation and Obstacle Masks in pathfinding
  • 10:46 - Adjusting field interaction via Field Mask

 

The complete list of tutorials is available here: https://developer.unigine.com/forum/topic/4588-video-tutorials-on-editor-2/

 

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