fox Posted March 21, 2019 Posted March 21, 2019 This tutorial describes the basics of bit masking mechanism in UNIGINE and gives some tips on how to use it for optimization. Some of the features demonstrated here are to be introduced in the 2.8 release. In this tutorial: 00:12 - Principles of bit masking 01:13 - Defining what is to be rendered into a viewport via the Viewport Mask 02:53 - Limiting baked reflections via the Viewport Mask 03:27 - Optimizing dynamic reflections via the Viewport Mask 04:48 - Optimizing shadow casting via the Shadow Mask 05:26 - Restricting decal's projection area by using the Material Mask 05:56 - Excluding objects from intersection detection via the Intersection Mask 06:46 - Cutting out grass using the Intersection Mask 07:15 - Configuring collision detection via Collision and Exclusion Masks 08:41 - Physical Mask used by physical effects. 09:00 - Sound-related masks 10:01 - Navigation and Obstacle Masks in pathfinding 10:46 - Adjusting field interaction via Field Mask The complete list of tutorials is available here: https://developer.unigine.com/forum/topic/4588-video-tutorials-on-editor-2/ 1
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