Qt DirectX and Unigine


Recommended Posts


we are using opengl at the moment for our project with a QOpenGLWidget which is working fine with the Qt composition of QWidget layers, which have transparency, on each other.

We want to use directx because of some shader bugs ,which are not solved in opengl yet,  and performance improvement.

I also managed to get unigine working with directx but I can not overlay the used QWidget with any other QWidget based elements which have transparency. There is no blending in this case and the Unigine scene will not be visible.

Do you already have a solution which works with the way Qt composites its UI elements and DirectX or is anything like that planned in the near future?



Link to post