helmut.bressler Posted March 14, 2019 Posted March 14, 2019 Hello, it seems to me that the material API and the material file offers only support for Textures and Uniform/Constant buffers as shader resources. It would be great if support for Structured Buffers could be added, i.e. for the material file the following xml tag: <structuredBuffer unit="43" name="myBufferData"/> and for the Material API the following methods: void setStructuredBuffer( int num, const Ptr<StructureBuffer> & structBuffer); Ptr<StructureBuffer> getStructuredBuffer( int num ); Many thanks, Helmut
silent Posted March 15, 2019 Posted March 15, 2019 Hi Helmut, Yep, that indeed would be nice. I've added this feature request to the our features list. However, our release schedule is already packed with a features, so right now it's pretty hard to provide any ETA on this, sorry. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
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