arvin.villapando Posted February 18, 2019 Share Posted February 18, 2019 Hi everyone, I saw an article on 80.lv regarding unigine, and really loving the possibilities. I looked at it way back in 1.0, and it looks like it has progressed significantly. One workflow that's becoming more and more common now is the idea of blending textures at the material level, rather than baking it out as a unique texture. The best example of this I've seen as a supported feature is in the Xenko Engine here: https://doc.xenko.com/latest/en/manual/graphics/materials/material-layers.html Is this workflow possible in Unigine, or is this something that will need a custom shader/shader feature for? Thank you for the help! 1 Link to comment
silent Posted February 19, 2019 Share Posted February 19, 2019 Hi Arvin, It's interesting approach, thanks for the link. Current Unigine materials are not designed to be in mix between each other. However, a very similar approach we use in details. We are looking forward to node-based material editor since this approach is for sure more flexible. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
arvin.villapando Posted February 21, 2019 Author Share Posted February 21, 2019 Thank you for the response. :D I looked a little into details. It's not quite what I'm looking for but offers some cool workflows as well. Looking forward to seeing a node based graph! Link to comment
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