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Material Layers


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Hi everyone,

I saw an article on 80.lv regarding unigine, and really loving the possibilities.  I looked at it way back in 1.0, and it looks like it has progressed significantly.

One workflow that's becoming more and more common now is the idea of blending textures at the material level, rather than baking it out as a unique texture.  The best example of this I've seen as a supported feature is in the Xenko Engine here:
https://doc.xenko.com/latest/en/manual/graphics/materials/material-layers.html

Is this workflow possible in Unigine, or is this something that will need a custom shader/shader feature for?

Thank you for the help!

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Hi Arvin,

It's interesting approach, thanks for the link. Current Unigine materials are not designed to be in mix between each other. However, a very similar approach we use in details.

We are looking forward to node-based material editor since this approach is for sure more flexible.

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Thank you for the response.  :D

I looked a little into details.  It's not quite what I'm looking for but offers some cool workflows as well.


Looking forward to seeing a node based graph! 

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