binstream Posted June 7, 2011 Author Share Posted June 7, 2011 I've sent the mail a week ago, but till today, no response from licensing@unigine.com :mellow: Oops, your message was filtered to a wrong folder, sorry. Access granted. Link to comment
steve3d Posted June 8, 2011 Share Posted June 8, 2011 Oops, your message was filtered to a wrong folder, sorry. Access granted. Thank you binstream... but there is a problem. you forgot to remove the value of SPEED_TREE_KEY from distributed source. And, only eval version of speedtree need that key :lol:. Hope one day that plugin can fullly integrated into engine. And support the auto transition to billboard :mellow:, Thank you again. Link to comment
manuel.gysin Posted June 8, 2011 Share Posted June 8, 2011 Oops, your message was filtered to a wrong folder, sorry. Access granted. Hello Binstream You submitted some days ago the DL-Link to the plugin, but we get an access denied when trying to download it. Can you please check it? Thanks Manuel Link to comment
ken.mayfield Posted June 8, 2011 Share Posted June 8, 2011 Were you planning on updating the iOS samples? The current ones I see are from 2011-04-21. Link to comment
binstream Posted June 9, 2011 Author Share Posted June 9, 2011 You submitted some days ago the DL-Link to the plugin, but we get an access denied when trying to download it. Can you please check it? Fixed. Link to comment
binstream Posted June 9, 2011 Author Share Posted June 9, 2011 Were you planning on updating the iOS samples? The current ones I see are from 2011-04-21. We planned to do it before the next SDK update in the end of June. At the moment the codebase is under severe redesign due to large coordinates implementation. Link to comment
steve3d Posted June 10, 2011 Share Posted June 10, 2011 The speedtree plugin definitely need improvement, need support of auto-transition to billboard. Of course, I tested use with impostor, but strange problem appeared, all billboard leaves are gone when rendered into impostor. all trees are rendered only with trunks. I haven't tested the mesh version of speedtree. If trees don't have billboard, I've tested my scene with about 800 trees, the rendered triangles increased to 6M in lowest LOD. if I disable all the trees, the scene is rendered only 600k - 800K triangles. This might be a bug. Link to comment
ulf.schroeter Posted June 10, 2011 Share Posted June 10, 2011 Created bug report Missing mesh_leaf_base Impostor Rendering and seperate Forest Rendering thread, so we do not mix bug and suggestions into this news thread. Link to comment
steve3d Posted June 13, 2011 Share Posted June 13, 2011 Well, this bug must be fixed in next sdk release, otherwise the speedtree plugin is useless in real world environment scenes. Link to comment
qyli Posted June 28, 2011 Share Posted June 28, 2011 setTooltip can't find? after update to this new sdk, i got the error: Interpreter::parse_extern_class_begin(): unknown "WidgetSprite" class member "setTooltip" I also tried WidgetWindow, WidgetButton, all have the same problem, but other method is ok, very strange! Link to comment
manguste Posted June 28, 2011 Share Posted June 28, 2011 setTooltip can't find? It was renamed: please use setToolTip() instead. Link to comment
cory.sharplin Posted June 29, 2011 Share Posted June 29, 2011 Do you have an expected eta for this month’s SDK? Also, what is the timeline for the training videos first one was out in Jan/Feb with the promise of additional content, then nothing? Link to comment
binstream Posted June 29, 2011 Author Share Posted June 29, 2011 Do you have an expected eta for this month’s SDK? Alpha version of SDK with large coordinates support will be available in a couple of days, production SDK is planned for July, 10-15. Also, what is the timeline for the training videos first one was out in Jan/Feb with the promise of additional content, then nothing? Video tutorials are stuck for now :rolleyes: We have added more text tutorials instead. Link to comment
qyli Posted June 29, 2011 Share Posted June 29, 2011 bug of utf8 string in qt plugin InterfaceInterpreter.cpp /* */ template <> struct VariableToType<QString> { VariableToType(const Variable &v) : value(v.getString()) { } QString value; }; template <> struct VariableToType<QString&> { VariableToType(const Variable &v) : value(v.getString()) { } QString value; }; template <> struct VariableToType<const QString&> { VariableToType(const Variable &v) : value(v.getString()) { } QString value; }; should be /* */ template <> struct VariableToType<QString> { VariableToType(const Variable &v) : value(QString::fromUtf8(v.getString())) { } QString value; }; template <> struct VariableToType<QString&> { VariableToType(const Variable &v) : value(QString::fromUtf8(v.getString())) { } QString value; }; template <> struct VariableToType<const QString&> { VariableToType(const Variable &v) : value(QString::fromUtf8(v.getString())) { } QString value; }; Link to comment
ulf.schroeter Posted June 29, 2011 Share Posted June 29, 2011 bug of utf8 string in qt plugin bug reports should better be posted in bug reports forum Link to comment
steve3d Posted June 30, 2011 Share Posted June 30, 2011 Will the impostor bug also fixed in next sdk release? It's extremely important for our project, without impostor, a hundred speedtree object can make scene triangles count increased to 10 million, it's terrible number Link to comment
Guest mrred Posted June 30, 2011 Share Posted June 30, 2011 bug of utf8 string in qt plugin InterfaceInterpreter.cpp /* */ template <> struct VariableToType<QString> { VariableToType(const Variable &v) : value(v.getString()) { } QString value; }; template <> struct VariableToType<QString&> { VariableToType(const Variable &v) : value(v.getString()) { } QString value; }; template <> struct VariableToType<const QString&> { VariableToType(const Variable &v) : value(v.getString()) { } QString value; }; should be /* */ template <> struct VariableToType<QString> { VariableToType(const Variable &v) : value(QString::fromUtf8(v.getString())) { } QString value; }; template <> struct VariableToType<QString&> { VariableToType(const Variable &v) : value(QString::fromUtf8(v.getString())) { } QString value; }; template <> struct VariableToType<const QString&> { VariableToType(const Variable &v) : value(QString::fromUtf8(v.getString())) { } QString value; }; Thank You for your feedback. This bug will be fixed in the next SDK release approximately in a month. bug reports should better be posted in bug reports forum +1 Link to comment
cory.sharplin Posted July 11, 2011 Share Posted July 11, 2011 How is the next SDK coming, still planned for the 14-15th this week? Link to comment
binstream Posted July 11, 2011 Author Share Posted July 11, 2011 How is the next SDK coming, still planned for the 14-15th this week? We are working on code stabilization right now, but due to a huge amount of changes there are some critical bugs to be eliminated, so the plan is July, 15-20. Link to comment
binstream Posted July 15, 2011 Author Share Posted July 15, 2011 Updated SDK is sent to QA for final testing, all planned features and fixes are implemented. Link to comment
steve3d Posted July 15, 2011 Share Posted July 15, 2011 could you tell us what's changed and what's new in this release? Link to comment
binstream Posted July 15, 2011 Author Share Posted July 15, 2011 Main feature is optional double precision of coordinates. Link to comment
cory.sharplin Posted July 20, 2011 Share Posted July 20, 2011 Is the SDK release expected later today? Thanks Unigine Link to comment
binstream Posted July 20, 2011 Author Share Posted July 20, 2011 Is the SDK release expected later today? Thanks Unigine Yes, it is. Link to comment
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