dongju.jeong Posted February 7, 2019 Posted February 7, 2019 When I activate the playback button and the editor's physics, a rigid object connected as a joint returns to its original scale. How do I prevent the scale from changing? (I testing Prismatic Joint to make physical pushbutton.) And to create a joint physical effect,Do I have to set object's body to the rigid type? Nothing happens when set to a dummy.
silent Posted February 7, 2019 Posted February 7, 2019 dongju.jeong Meshes and objects that involved in simulation should always have scale of 1.0. As far as I know the only joint that supports dummy body is Particles Joint. Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
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