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Joint Usage


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Posted

When I activate the playback button and the editor's physics, a rigid object connected as a joint returns to its original scale.

How do I prevent the scale from changing?
(I testing Prismatic Joint to make physical pushbutton.)

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And to create a joint physical effect,
Do I have to set object's body to the rigid type? 
Nothing happens when set to a dummy.

Posted

dongju.jeong

Meshes and objects that involved in simulation should always have scale of 1.0. As far as I know the only joint that supports dummy body is Particles Joint.

Thanks!

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