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Physics of ObjectTerrainGlobal


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Posted

Hello.
Physics of ObjectTerrainGlobal without render (using surfaces - rendering viewportmask 00000000 in Engine or Unigine::Render::get()->setEnabled(0) in code for example) didn't work. My object falls through the bottom. With using render it works, but i need without render.
Is it bug? Or is it normal logic of ObjectTerrainGlobal?
P. S. i work in version 2.7.2 and i can't updgrade to the new version.

Posted

Hi Alexei,

TerrainGlobal performs intersection only for loaded tiles (currently visible by player), so when you remove render you basically will remove whole terrain from intersection.

Thanks!

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