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PlayerActor setPhysical(0) issue


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Hi, while having some issues to going up stairs with PlayerActor with physical flag enabled (we didn't reach any smooth solution) we tried to use setMaxStepHeight() functionality with physical flag disabled (as physics are not crucial in our project by the way). When testing this feature, we found some strange behaviour when PlayerActor moves close to objects as can be seen in attached image. Is something bad in our configuration? I attach the sample that shows this issue (without bin/ folder)

Regards, Javier

player_actor.gif.86d97b20a8cc00a26255b735168349dd.gifplayer_actor.7z

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Hi Javier,

If you will enable visualizer (show_visualizer 1) and triangles (render_show_triangles 1) you can see that player moves weird in a area where two polygon meet each other. As a workaround you can try to create mesh where seam between polygons will be centered.

We are still investigating ways how it can be fixed from the Engine side, and it can be pretty long process (I hope that some fix will be already available in 2.8 SDK update).

Thanks!

How to submit a good bug report
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Hi, thanks for your response.

As geometry is given by our customer, we can't use this workaround. We'll wait for fix and try finding another way to avoiding steps.

Thanks, Javier

Edited by javier.serrano
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