javier.serrano Posted January 29, 2019 Share Posted January 29, 2019 Hi, while having some issues to going up stairs with PlayerActor with physical flag enabled (we didn't reach any smooth solution) we tried to use setMaxStepHeight() functionality with physical flag disabled (as physics are not crucial in our project by the way). When testing this feature, we found some strange behaviour when PlayerActor moves close to objects as can be seen in attached image. Is something bad in our configuration? I attach the sample that shows this issue (without bin/ folder) Regards, Javier player_actor.7z Link to comment
silent Posted January 30, 2019 Share Posted January 30, 2019 Hi Javier, Thank you for the test scene. We'll take a closer look and get back to you as soon as we can find the root case of this behavior. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
silent Posted February 1, 2019 Share Posted February 1, 2019 Hi Javier, If you will enable visualizer (show_visualizer 1) and triangles (render_show_triangles 1) you can see that player moves weird in a area where two polygon meet each other. As a workaround you can try to create mesh where seam between polygons will be centered. We are still investigating ways how it can be fixed from the Engine side, and it can be pretty long process (I hope that some fix will be already available in 2.8 SDK update). Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
javier.serrano Posted February 1, 2019 Author Share Posted February 1, 2019 (edited) Hi, thanks for your response. As geometry is given by our customer, we can't use this workaround. We'll wait for fix and try finding another way to avoiding steps. Thanks, Javier Edited February 1, 2019 by javier.serrano Link to comment
silent Posted February 4, 2019 Share Posted February 4, 2019 Hi Javier, May I also ask which SDK version are you currently using for these project? We can send you engine source patch to fix this behavior. Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
javier.serrano Posted February 4, 2019 Author Share Posted February 4, 2019 Hi, the sample and our project are 2.7.2 SDK. If you send us the patch we can test it this week in our project. Regards, Javier Link to comment
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