demostenes Posted December 18, 2018 Share Posted December 18, 2018 I am missing functionality, which was in editor 1.0: When I click (could be double click, middle button...) on any surface in the scene (no matter if in node, etc...), it also selects/opens its material in material hierarchy. When you go through scene and you need to turn off/on material effects for some surfaces, this was tremendous timesaver. Now I need to open/close the node and in case it is world layer node, it is even more complicated... Link to comment
silent Posted December 19, 2018 Share Posted December 19, 2018 Hi Jirka, Could you please give us more details or video what do you want to achieve? Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
demostenes Posted December 19, 2018 Author Share Posted December 19, 2018 By clicking on any surface (na matter if node, layer node, mesh...), select its material in material browser: Link to comment
silent Posted December 20, 2018 Share Posted December 20, 2018 When you selecting or multiselecting nodes/meshes you already have access to the material settings in Parameters widget. Is there any other use case that you want to cover? Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
demostenes Posted December 20, 2018 Author Share Posted December 20, 2018 Imagine I have mesh in node. I need to select this node and open it, to be able to identify material. In case such node is in object like world layer node, I need to open world layer node, open selected node and identify material, make changes and close both nodes. For one node no problem, in case you tune dozens.... Editor 1.0 was able to select material in material browser by just clicking on surface in the scene and thas was very comfortable. Link to comment
cryunreal Posted December 21, 2018 Share Posted December 21, 2018 Hi! "open selected node" Do you mean node references? Link to comment
demostenes Posted December 21, 2018 Author Share Posted December 21, 2018 2 hours ago, cryunreal said: Hi! "open selected node" Do you mean node references? Yes. Link to comment
silent Posted December 21, 2018 Share Posted December 21, 2018 Now it's more obvious, thanks for the additional info :) We will think on a proper solution to that issue in the next SDK releases (we have couple of ways to solve this, actually). How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
demostenes Posted December 21, 2018 Author Share Posted December 21, 2018 (edited) OK thanks! But as is told, it could be something really simple, in case material tab is active, when doubleclicking on surface in the scene, select (open) its material...With this I can make change like turning on SSdirt for 30 materials in one minute. I will just fly through scene and turning on materials where it makes sense... Edited December 21, 2018 by demostenes Link to comment
silent Posted January 10, 2019 Share Posted January 10, 2019 Feature will be available in the next SDK update (2.8). How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
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