UNIGINE 2 Engine Advanced Video Tutorials: Microprofile for Artists


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Deep inspection of main stages of the rendering sequence and optimization recommendations.

Level: ADVANCED

In this tutorial:

  • 00:39 - Render Scene
  • 00:47 - Render Shadows
  • 00:50 - World Light Shadows
  • 01:20 - Global Shadow Settings
  • 02:27 - Omni and Proj Light Shadows
  • 03:06 - Render Screen
  • 03:14 - Opacity Gbuffer
  • 03:18 - Deferred Opaque and Alpha Test Surfaces
  • 03:44 - Screen Space Bevel
  • 03:59 - Decals
  • 04:07 - Screen Space Dirt
  • 04:20 - Render Common Data
  • 04:35 - SSRTGI
  • 05:23 - Post Material 2D (Sky Environment)
  • 05:40 - Deferred Lights and Screen Space Shadows
  • 06:10 - Deferred Light Environment Probes
  • 06:22 - Deferred Light Voxel Probes
  • 06:50 - Transparent Blur Surfaces
  • 07:07 - Screen Space Reflections
  • 07:37 - SSAO
  • 07:51 - SSGI
  • 08:17 - Render Environment
  • 08:38 - Render Composite Deferred
  • 09:01 - Emission Surfaces
  • 09:12 - Refraction Surfaces
  • 09:27 - Scene Transparent
  • 09:37 - Alpha Blended Surfaces
  • 10:09 - Volumetric Transparent Objects
  • 10:22 - Water
  • 11:12 - Clouds
  • 11:49 - Adaptation Color
  • 12:04 - TAA
  • 12:31 - Transparent Blur
  • 12:40 - Camera Effects
  • 12:46 - Motion Blur
  • 13:15 - Depth of Field
  • 13:36 - Bloom
  • 13:53 - Post Engine Materials
  • 13:59 - FXAA
  • 14:08 - Sharpen
  • 14:23 - Dynamic Reflections
  • 14:25 - Planar Reflections
  • 15:16 - Cubemap Reflections
  • 16:10 - ObjectGrass Update Cells
  • 16:59 - ObjectParticles Update

 

The complete list of tutorials is available here: https://developer.unigine.com/forum/topic/4588-video-tutorials-on-editor-2/

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