fox Posted December 18, 2018 Posted December 18, 2018 Deep inspection of main stages of the rendering sequence and optimization recommendations. Level: ADVANCED In this tutorial: 00:39 - Render Scene 00:47 - Render Shadows 00:50 - World Light Shadows 01:20 - Global Shadow Settings 02:27 - Omni and Proj Light Shadows 03:06 - Render Screen 03:14 - Opacity Gbuffer 03:18 - Deferred Opaque and Alpha Test Surfaces 03:44 - Screen Space Bevel 03:59 - Decals 04:07 - Screen Space Dirt 04:20 - Render Common Data 04:35 - SSRTGI 05:23 - Post Material 2D (Sky Environment) 05:40 - Deferred Lights and Screen Space Shadows 06:10 - Deferred Light Environment Probes 06:22 - Deferred Light Voxel Probes 06:50 - Transparent Blur Surfaces 07:07 - Screen Space Reflections 07:37 - SSAO 07:51 - SSGI 08:17 - Render Environment 08:38 - Render Composite Deferred 09:01 - Emission Surfaces 09:12 - Refraction Surfaces 09:27 - Scene Transparent 09:37 - Alpha Blended Surfaces 10:09 - Volumetric Transparent Objects 10:22 - Water 11:12 - Clouds 11:49 - Adaptation Color 12:04 - TAA 12:31 - Transparent Blur 12:40 - Camera Effects 12:46 - Motion Blur 13:15 - Depth of Field 13:36 - Bloom 13:53 - Post Engine Materials 13:59 - FXAA 14:08 - Sharpen 14:23 - Dynamic Reflections 14:25 - Planar Reflections 15:16 - Cubemap Reflections 16:10 - ObjectGrass Update Cells 16:59 - ObjectParticles Update The complete list of tutorials is available here: https://developer.unigine.com/forum/topic/4588-video-tutorials-on-editor-2/ 1
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