dongju.jeong Posted November 21, 2018 Share Posted November 21, 2018 How can I manipulate the hand model with leapmotion data? Can I manipulate the bones of skinnedmesh directly without specifying an animation? Link to comment
fox Posted November 22, 2018 Share Posted November 22, 2018 Hi Dongju, Yes you can manipulate the bones of a skinned mesh directly. Just write your logic binding transforms of leapmotion's bones with the corresponding bones of your skinned mesh. You can use the ObjectMeshSkinned::setBoneTransform() function to change transformation of a bone of a skinned mesh. You can also check out the following sample: source/samples/3rdparty/LeapMotionVisualizer Thank you! Link to comment
Recommended Posts