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force and torque


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Posted

what is different about between force and torque? and impulse

  • 2 months later...
Posted

Is there a way to limit movement or rotation to any axis, even if an object is externally subjected to physical action?

 

 

Posted

Does the unigine have any function to restrict rotation or movement such as Freeze Position or Freeze Rotation of the rigid body of the unity?

 

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Posted

Greg is right. You can limit the movement of the physical body with the help of joints. Also you can do it using application logic, for example, components or WorldExpression. (see Example in Handle Component in VRTemplate).
Unfortunately, there is no ready way to freeze movement along a specific axis.

  • Like 1
Posted

I've tested a few different types of Joints.

In the case of hinge joints, physical collision with an external object, the node of the hinge not only rotates but also causes a slight shake (move).

What is the hinge setting that allows to only rotate without a little movement in any collision?

Posted

I tried to fix position by component.

By the way, is it not possible to check update() of the c++ project which  created logic by the component system by using the play toggle button in the Editor?

Do I have to run using only visual studio for logic check?

Posted

dongju.jeong

Yep, the C++ logic is not working inside Editor (and probably will never be able to do this). You can use Visual Studio to run project. We have some ideas how we can improve this interconnection (and compile code by 'Play' button on fly).

Thanks!

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