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UNIGINE Editor 2 Video Tutorials: Content Optimization


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In this tutorial:

  • 0:39 - Managing Levels of Detail (LODs)
  • 2:41 - Using impostors to replace geometry at long distances
  • 3:37 - Combining various nodes into World Clusters
  • 4:45 - Combining identical meshes into Mesh Clusters
  • 5:44 - Using World Clutters to scatter various nodes
  • 6:18 - Using Mesh Clutters to scatter identical meshes
  • 6:56 - Optimizing vegetation rendering using Grass impostors
  • 7:36 - Using Occluders (Box, Mesh, and Terrain) for geometry culling
  • 09:47 - Using Sectors and Portals for geometry culling in indoor and outdoor areas
  • 10:47 - Using Hardware Occlusion Culling
  • 11:42 - Optimizing effects and interactions via bitmasking
  • 13:58 - Combining groups of nodes into World Layers to optimize loading and memory usage
  • 14:53 - Using Switchers for distance-dependent node visibility management
  • 15:10 - Spatial trees and optimization, using related flags
  • 16:09 - Performance profiling

The complete list of tutorials is available here: https://developer.unigine.com/forum/topic/4588-video-tutorials-on-editor-2/

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