fox Posted October 10, 2018 Share Posted October 10, 2018 In this tutorial: 0:39 - Managing Levels of Detail (LODs) 2:41 - Using impostors to replace geometry at long distances 3:37 - Combining various nodes into World Clusters 4:45 - Combining identical meshes into Mesh Clusters 5:44 - Using World Clutters to scatter various nodes 6:18 - Using Mesh Clutters to scatter identical meshes 6:56 - Optimizing vegetation rendering using Grass impostors 7:36 - Using Occluders (Box, Mesh, and Terrain) for geometry culling 09:47 - Using Sectors and Portals for geometry culling in indoor and outdoor areas 10:47 - Using Hardware Occlusion Culling 11:42 - Optimizing effects and interactions via bitmasking 13:58 - Combining groups of nodes into World Layers to optimize loading and memory usage 14:53 - Using Switchers for distance-dependent node visibility management 15:10 - Spatial trees and optimization, using related flags 16:09 - Performance profiling The complete list of tutorials is available here: https://developer.unigine.com/forum/topic/4588-video-tutorials-on-editor-2/ 2 Link to comment
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