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How to sync FieldAnimation and Particles


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Hello,

I am dynamically loading on the master a node that contain some FieldAnimation, ObjectParticles and dynamic meshes (a simple Cuboid). When calling Syncker::Master::createNode() I get these message in the console:

13:21:09 Syncker::Master::createNode(): unsupported node type "ObjectMeshDynamic"
13:21:09 Syncker::Master::createNode(): unsupported node type "FieldAnimation"

Is it a known limitations (not listed in the doc) ? I wanted my CIGI component to spawn some effect (rotor->rotorwash, turbine->heat waves, etc.). What would be the recommended workaround ? 

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Hi Amerio,

Is it a known limitations (not listed in the doc)?
Yeah, it is a known limitation. List of the supported types are here (Synchronizing Nodes/Materials topic): https://developer.unigine.com/en/docs/2.7.2/code/cpp/plugins/syncker/customize
What does it mean: Syncker can't synchronize changed values of this specific nodes. For example, FieldAnimation does not change the leaf/stem/wind values on Slaves if they change on Master.

What would be the recommended workaround?
1) Try to add support for these nodes in SynckerSerializer.h/cpp file
2) Use user udp/tcp messages via Syncker
 

Best regards,
Alexander

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Hi Amerio,

Our goal is to add support for Syncker for all the internal objects (like FieldHeight and Particles). However, there is no strict schedule which objects will go first. I will try to rise the priority of these two objects for the future releases.

Thanks!

How to submit a good bug report
---
FTP server for test scenes and user uploads:

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