demostenes Posted September 21, 2018 Share Posted September 21, 2018 When importing more fbx at once, there is missing import dialog with settings. So after import I have to change settings on all files and reimport, delete unwanted materials, etc...So extra work without any reason. Link to comment
silent Posted September 21, 2018 Share Posted September 21, 2018 Jirka, Mass import without import dialog it's expected behavior, I'm afraid. With multiple import of assets (like FBX / 3ds / textures and so on) you will have tons of different options that you need to configure (even without seeing the assets itself) - it can be tough and most of the time you will always do a reimport after. The same story with 'unwanted' materials, because we can't automatically delete material (it can be used somewhere else or can be updated via code). It's better to do it with a special tool (that's for now is still in development) - dependency walker (or dependency viewer) that will show that some assets are not used at all and probably can be deleted. But right now - yes, you will have to delete some materials manually. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
demostenes Posted September 21, 2018 Author Share Posted September 21, 2018 Well, in our use case our 3ds max objects have same settings. So I am setting import parametres all at once anyway. Link to comment
demostenes Posted September 21, 2018 Author Share Posted September 21, 2018 (edited) Btw, I dont understand one thing. When i import fbx and insert into scene, it is neted in dummy node with x rotion 90 and mesh itself have x rotation 180. Why is this happening? I would expect no dummy nodes, so just having mesh itself and no rotation modification. I was trying to change xyz axis parametres in import dialog, but is seems it has no effect on this. Edited September 21, 2018 by demostenes Link to comment
silent Posted September 21, 2018 Share Posted September 21, 2018 Quote When i import fbx and insert into scene, it is neted in dummy node with x rotion 90 and mesh itself have x rotation 180. That's a bug that we plan to fix. Rotation should be applied to mesh so it's forward direction will match the engine coordinate system (+Y) and it the same time default transform should be all 0. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
demostenes Posted September 21, 2018 Author Share Posted September 21, 2018 (edited) 1 hour ago, silent said: That's a bug that we plan to fix. Rotation should be applied to mesh so it's forward direction will match the engine coordinate system (+Y) and it the same time default transform should be all 0. Ok please asap, manual correction eats LOTs of effort. Currently I am using export to mesh to fix this (so put fbx into scene, put on 0,0,0, export to mesh, rename exported file to proper name and put to scene again and create node layer). And I have to do it for 300 meshes :/ Edited September 21, 2018 by demostenes Link to comment
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