trey.coursey Posted August 22, 2018 Share Posted August 22, 2018 When I add a sound to the world the default CORE audio file fades with falloff, has 3D position with stereo effect. I put my own OGG (stereo or mono) file or MP3 file and it doesn't fade in and out as you get closer nor does it have positional stereo 3D effect. What am I doing wrong...must be a format issue? What are the specs of the audio format we should encode in? Thanks. Link to comment
vvvaseckiy Posted August 23, 2018 Share Posted August 23, 2018 Hello @t.coursey, Unfortunately, for now, sound attenuation is available only for the mono sound source. If the source is the stereo one, it won't attenuate with the distance. Sorry for any inconvenience caused Link to comment
collarreality Posted September 29, 2022 Share Posted September 29, 2022 When I place an audio asset into the environment, the default CORE audio file has a 3D location and a stereo effect with a fading in and out fade. My own OGG (stereo or mono) or MP3 file doesn't have any positional stereo 3D effects or fade in/out as you approach closer to the speaker. quordle Link to comment
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