demostenes Posted July 23, 2018 Posted July 23, 2018 (edited) What does this feature do? I though it adds displacement effect to terrain texture, but it creates some wierd spikes. My height map is proper, works flawlessly with paralax shader. Bug? Feature? Something else? Edited July 23, 2018 by demostenes
silent Posted July 24, 2018 Posted July 24, 2018 Hi Jirka, It looks like you don't have enough polygons on your terrain. Can you show us terrain wireframe? Please, keep in mind that displacement is pretty much expensive effect in terms of the performance, so use wisely :) Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
demostenes Posted July 24, 2018 Author Posted July 24, 2018 (edited) It is normal terrain created in editor with manually modifed height. So pretty standard. My idea was to use displacement for some small stones and stuff like this (normal map provides only weak effect) and give it low visibility to LOD it. Do I understand it wrong and this feature is not meant for this? In that case, what is proper use case? Thanks. Edited July 24, 2018 by demostenes
silent Posted July 25, 2018 Posted July 25, 2018 You need very high density triangles on terrain to be able to use the displacement feature (that's why is pretty much costly).Current density is not enough for correct work. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
demostenes Posted July 25, 2018 Author Posted July 25, 2018 (edited) Ok, I understand. So what is use case of this feature? Probably some paralax shader can do job much better for small details. Do you plan to add paralax support? Edited July 25, 2018 by demostenes
sergej.koptev Posted July 25, 2018 Posted July 25, 2018 Actually, this feauture seems useless for terrain. Unlike parallax mapping - it would be extremely useful!
silent Posted July 25, 2018 Posted July 25, 2018 Parallax is planned for flat terrain (probably in 2.8+). How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
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