eugene.litvinov Posted April 26, 2011 Share Posted April 26, 2011 3D-axes can be realized via engine.visualizer or it must be realized by oneself? Thanks. Link to comment
ulf.schroeter Posted April 26, 2011 Share Posted April 26, 2011 3D-axes can be realized via engine.visualizer or it must be realized by oneself? low-level engine.visualizer.renderDirection() axis rendering or mayby high-level WidgetManipulatorTranslator (if interaction is required) Link to comment
eugene.litvinov Posted April 26, 2011 Author Share Posted April 26, 2011 I see, thanks. Realization: vec3 zero = vec3_zero; vec3 x = vec3(1.0f, 0.0f, 0.0f); vec3 y = vec3(0.0f, 1.0f, 0.0f); vec3 z = vec3(0.0f, 0.0f, 1.0f); engine.visualizer.renderDirection(zero, x, vec4(x, 1.0f)); engine.visualizer.renderDirection(zero, y, vec4(y, 1.0f)); engine.visualizer.renderDirection(zero, z, vec4(z, 1.0f)); engine.visualizer.renderMessage(zero + x, "X", vec4(x, 1.0f), false); engine.visualizer.renderMessage(zero + y, "Y", vec4(y, 1.0f), false); engine.visualizer.renderMessage(zero + z, "Z", vec4(z, 1.0f), false); Link to comment
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